“…For instance, Carrington (2003), Wohlwend (2012), and Black, Korobkova, and Epler (2013) analyze toys and their digital counterparts as identity texts that open, close, and invite certain ways for children to see themselves, for example, as 'doing boy' or 'doing girl'. Specifically focusing on gendered expectations, both Wohlwend (2012) and Black et al (2013) posit design of commercial products geared for children's consumption and play as having built-in 'anticipated identities' that are embedded in the design of toys such as Disney Princesses and Barbie. These anticipated identities, akin to Lauwaert's notion of facilitated play practices, are further indexed through the narratives of associated multimodal texts, such as books, songs, movies, games, and virtual worlds.…”