2019
DOI: 10.1038/s41467-019-09789-4
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Bayesian nonparametric models characterize instantaneous strategies in a competitive dynamic game

Abstract: Previous studies of strategic social interaction in game theory have predominantly used games with clearly-defined turns and limited choices. Yet, most real-world social behaviors involve dynamic, coevolving decisions by interacting agents, which poses challenges for creating tractable models of behavior. Here, using a game in which humans competed against both real and artificial opponents, we show that it is possible to quantify the instantaneous dynamic coupling between agents. Adopting a reinforcement lear… Show more

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Cited by 22 publications
(24 citation statements)
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References 45 publications
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“…The key objective of SINATRA is to use the topological features in X to find the physical 3D properties that best explain the variation across shape classes. To do so, we use kernel regression, where the utility of generalized nonparametric statistical models is well established due to their ability to account for various complex data structures (Cheng et al (2019), Heckerman et al (2016), McDonald et al (2019), Rodriguez-Nieva and Scheurer (2019), Swain et al (2016), Zhang, Dai and Jordan (2011)). Generally, kernel methods posit that f lives within a reproducing kernel Hilbert space (RKHS) defined by some (nonlinear) covariance function, which implicitly account for higher-order interactions between features, leading to more complete classifications of data (Jiang and Reif (2015), Pillai et al (2007), Schölkopf, Herbrich and Smola (2001)).…”
Section: Statistical Model For Shape Classificationmentioning
confidence: 99%
“…The key objective of SINATRA is to use the topological features in X to find the physical 3D properties that best explain the variation across shape classes. To do so, we use kernel regression, where the utility of generalized nonparametric statistical models is well established due to their ability to account for various complex data structures (Cheng et al (2019), Heckerman et al (2016), McDonald et al (2019), Rodriguez-Nieva and Scheurer (2019), Swain et al (2016), Zhang, Dai and Jordan (2011)). Generally, kernel methods posit that f lives within a reproducing kernel Hilbert space (RKHS) defined by some (nonlinear) covariance function, which implicitly account for higher-order interactions between features, leading to more complete classifications of data (Jiang and Reif (2015), Pillai et al (2007), Schölkopf, Herbrich and Smola (2001)).…”
Section: Statistical Model For Shape Classificationmentioning
confidence: 99%
“…(a) Example: penalty kick task A recent study from our group illustrates this sort of integration of continuous control with sparse strategy changes. In the penalty kick task, monkeys and humans played a competitive video game against conspecifics that required continuous joystick input ( [71,72], figure 4). The game is based on the idea of a penalty shot in hockey.…”
Section: Continuous Decisions Involve Dynamics and Feedbackmentioning
confidence: 99%
“…Blue traces indicate trials played against a human bar opponent, red traces those played against a computer. Adapted from[71,72].…”
mentioning
confidence: 99%
“…The work presented in [23] is based on a computational modeling framework that is efficient enough to model social dynamics that are involved in the human decision-making process. This study is an attempt to model the challenges of real-time social interactions that affect decision-making.…”
Section: Related Workmentioning
confidence: 99%