We study a dynamic information design problem in a finite-horizon setting consisting of two strategic and long-term optimizing agents, namely a principal (he) and a detector (she). The principal observes the evolution of a Markov chain that has two states, one "good" and one "bad" absorbing state, and has to decide how to sequentially disclose information to the detector. The detector's only information consists of the messages she receives from the principal. The detector's objective is to detect as accurately as possible the time of the jump from the good to the bad state. The principal's objective is to delay the detector as much as possible from detective the jump to the bad state. For this setting, we determine the optimal strategies of the principal and the detector. The detector's optimal strategy is described by time-varying thresholds on her posterior belief of the good state. We prove that it is optimal for the principal to give no information to the detector before a time threshold, run a mixed strategy to confuse the detector at the threshold time, and reveal the true state afterwards. We present an algorithm that determines both the optimal time threshold and the optimal mixed strategy that could be employed by the principal. We show, through numerical experiments, that this optimal sequential mechanism significantly outperforms any other information disclosure strategy presented in literature.or subsidies) so as to align their strategic objectives (e.g. maximization of a strategic agent's utility) with his own objective (e.g. maximization of social welfare). In this situation, the system's information structure (who knows what and when) is fixed, and the coordinator's goal is to design a mechanism that incentivizes the strategic agents to reveal their information truthfully [48].2. Information Design. In this approach, the coordinator (e.g. a central control center in a metropolitan area) knows perfectly the evolution of the system's state (e.g. the evolution of traffic in the transportation network), but the decision making (e.g. route selection) is done by the strategic agents (e.g. drivers) who have incomplete/imperfect knowledge of the state (e.g. drivers only know the traffic in their immediate vicinity). To incentivize strategic agents to take actions that are desirable for the coordinator, he can provide, sequentially over time, information about the system's state to them (e.g. provide traffic updates to selfish drivers). The goal of information provision/disclosure is the alignment of each agent's objective (e.g. minimization of the average time to reach the destination) with the coordinator's objective (e.g. minimization of the traffic in the roads). In this situation, the game-form/mechanism is fixed but the system's information structure is not fixed. It has to be designed by the coordinator through the sequential disclosure/provision of information to the strategic agents so as to serve his goal [17,59].This paper addresses an information design problem. Information design problems are ...