2009
DOI: 10.1007/978-3-642-04380-2_7
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BDI-Based Development of Virtual Characters with a Theory of Mind

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Cited by 6 publications
(4 citation statements)
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“…However, it is now argued that the ability to represent false beliefs and the ToM are two different things [60]. In an effort to embed robots with a ToM, the Sally-Anne Test has been replicated and successfully passed by several robots or artificial intelligence systems [61,62]. In our implementation, the beliefs employ again the "Relation concept": Each belief is a specific relation and the whole agent's knowledge is simply a list of beliefs.…”
Section: Agentmentioning
confidence: 99%
“…However, it is now argued that the ability to represent false beliefs and the ToM are two different things [60]. In an effort to embed robots with a ToM, the Sally-Anne Test has been replicated and successfully passed by several robots or artificial intelligence systems [61,62]. In our implementation, the beliefs employ again the "Relation concept": Each belief is a specific relation and the whole agent's knowledge is simply a list of beliefs.…”
Section: Agentmentioning
confidence: 99%
“…An important requirement of intelligent virtual agents is the ability to be believable (Gemrot et al, 2011;Sindlar et al, 2009). In order to achieve this requirement, they should be able to perceive and comprehend the environment around them at different abstraction levels.…”
Section: Implementing Intelligent Virtual Agents With Better Cognitivmentioning
confidence: 99%
“…The BDI is an interesting approach to model agents whose behavior relies largely on their (unobservable) mental states (Sindlar, Dastani, & Meyer, 2009), such as agents intended to display social behavior. Examples of those agents are embodied conversational agents, which are personified characters that interact with users in natural language (Cassell, 2000), and agents representing non-player characters in popular role-playing games (Sindlar et al, 2009).…”
Section: Introductionmentioning
confidence: 99%
“…Examples of those agents are embodied conversational agents, which are personified characters that interact with users in natural language (Cassell, 2000), and agents representing non-player characters in popular role-playing games (Sindlar et al, 2009). A socially aware agent should react in a believable way, and to do so it should take into account the presumed beliefs and goals of the agents with which it is interacting (including humans agents).…”
Section: Introductionmentioning
confidence: 99%