49th IEEE Conference on Decision and Control (CDC) 2010
DOI: 10.1109/cdc.2010.5717586
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Beamlet-like data processing for accelerated path-planning using multiscale information of the environment

Abstract: We consider the deterministic path-planning problem dealing with the single-pair shortest path on a given graph. We propose a multiscale version of the well known A* algorithm (m-A*), which utilizes information of the environment at distinct scales. This information is collected via a bottom-up fusion method. Comparing with existing algorithms such as Dijkstra's or A*, the use of multiscale information leads to an improvement in terms of computational complexity.

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Cited by 11 publications
(11 citation statements)
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“…Third, multiresolution processing opens the avenue for more general connectivity relationships between the cells, beyond the standard 4-neighborhood of 8-neighborhood connectivity. See [26] for an implementation on pathplanning problems using beamlet-like connectivity between the nodes in the underlying search graph. Finally, the extension to three-dimensional navigation problems is also possible, albeit somewhat cumbersome.…”
Section: Discussionmentioning
confidence: 99%
“…Third, multiresolution processing opens the avenue for more general connectivity relationships between the cells, beyond the standard 4-neighborhood of 8-neighborhood connectivity. See [26] for an implementation on pathplanning problems using beamlet-like connectivity between the nodes in the underlying search graph. Finally, the extension to three-dimensional navigation problems is also possible, albeit somewhat cumbersome.…”
Section: Discussionmentioning
confidence: 99%
“…TWD * algorithm [19] by using the bidirectional D * search algorithm, simultaneously, can be achieved shorter and more reasonable path in an unknown environment in less time. MA * [28] and m-LPA * algorithms [27] will be simplify graph and improve computational complexity by using the information obtained from analysis of hierarchical multi-scale dyadic squares on the graph, respectively in A * and LPA * algorithm. Finding accurate and efficient algorithm for path planning problem is always a challengeable issue.…”
Section: Related Workmentioning
confidence: 99%
“…To solve this problem, Scherer et al propagate actual Euclidean distance from the exact source cell so that relative error can be significantly reduced [22]. Following this improvement, Lau et al in their work proposed novel methods to rebuild GVDs with less computation time and fewer cell visits [6]; different from Kalra's work, their approach does not rely on site identifiers Vertex +ID:int +pos:int [2] +eIDs:list"int" +sIDs:list"int" EdgeMap:map"int,Edge" to detect GVD edges, so edges in the interior of a concave site can be also detected. Furthermore, Boris Lau et al provided additional thinning steps using "thinning patterns" proposed by Zhang and Suen [23] to get one-cell wide edges.…”
Section: Related Workmentioning
confidence: 99%
“…Common representations for describing the environment include (but are not limited to) uniform [1] and nonuniform grid maps [2], probabilistic roadmaps [3], waypoint graph [4], and Generalized Voronoi Diagrams (GVDs). We first give a definition of the GVDs.…”
Section: Introductionmentioning
confidence: 99%
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