2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) 2016
DOI: 10.1109/vs-games.2016.7590338
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Becoming the Maestro - A Game to Enhance Curiosity for Classical Music

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Cited by 4 publications
(3 citation statements)
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“…Namely, the perception by some of the participants that they did not have enough knowledge to understand these oeuvres was seen as an impediment to access this music. This is consistent with previous research that evidenced that classical music tends to be linked with certain cognitive and social barriers that prevent some individuals from enjoying it (Sarasúa et al, 2016) However, among transformative elements, according to respondents, participants of these 9 contexts had learnt musical concepts, while important topics related to participants' lives and experience had aroused through the debate about the music. Previous literature has already pointed out the benefits of dialogic learning in both instrumental knowledge (Flecha & Soler, 2013) and values, feelings and relationships (León-Jiménez et al, 2020).…”
Section: Discussionsupporting
confidence: 89%
See 1 more Smart Citation
“…Namely, the perception by some of the participants that they did not have enough knowledge to understand these oeuvres was seen as an impediment to access this music. This is consistent with previous research that evidenced that classical music tends to be linked with certain cognitive and social barriers that prevent some individuals from enjoying it (Sarasúa et al, 2016) However, among transformative elements, according to respondents, participants of these 9 contexts had learnt musical concepts, while important topics related to participants' lives and experience had aroused through the debate about the music. Previous literature has already pointed out the benefits of dialogic learning in both instrumental knowledge (Flecha & Soler, 2013) and values, feelings and relationships (León-Jiménez et al, 2020).…”
Section: Discussionsupporting
confidence: 89%
“…Although the objective of public policies should be to offer universal access to what are considered culturally unique practices (Wang, 2017), these continue being inaccessible for some citizens. This is related to the social and cognitive barriers that tend to be associated with classical music and that prevent potentially interested public from going to these concerts (Sarasúa et al, 2016).…”
mentioning
confidence: 99%
“…First concrete examples are commercial applications such as Smartmusic 4 , which commercializes Roger Dannenberg's research, Cadenza 5 , based on work by Chris Raphael and Antescofo (Cont, 2008), which has been developed into commercial applications for providing adaptable backing tracks for musicians and music students 6 . Conductor and feedback systems can be also be used for educational purposes, either as a simulation of orchestra conducting for conducting students (Peng and Gerhard, 2009;Baba et al, 2010), or as interactive experiences for helping to introduce general audiences to classical music (Sarasúa et al, 2016).…”
Section: Computational Models As Tools For Music Educationmentioning
confidence: 99%