2006 SICE-ICASE International Joint Conference 2006
DOI: 10.1109/sice.2006.314669
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Behavior Control of Intelligent Multi NPCs Using Vickrey Auction System and Hierarchical Finite State Machine

Abstract: In this paper, Make use of Finite state machine by way to control intelligence style NPC's action in game. It has many states innumerably that is UT game which is using to experiment environment. This state variable sea bream nation point, other part, me by standard state express and this states because do grouping mode make out and expressed this by hierarchic Finite state machine. Action did, and did so that achieve little more soft action giving precedence than outside action so that interior action allows … Show more

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Cited by 9 publications
(1 citation statement)
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“…Many different ways have been applied to implement it. According to Kwon et al [76], FSM can be realized in forms of deterministic FSM, non-deterministic FSM and hierarchical FSM. Kwon et al made use of hierarchical structure finite state machine, that used the previous planned state and the behavior mode to control the NPCs action in a first person shooting (FPS) game.…”
Section: Finite State Machinementioning
confidence: 99%
“…Many different ways have been applied to implement it. According to Kwon et al [76], FSM can be realized in forms of deterministic FSM, non-deterministic FSM and hierarchical FSM. Kwon et al made use of hierarchical structure finite state machine, that used the previous planned state and the behavior mode to control the NPCs action in a first person shooting (FPS) game.…”
Section: Finite State Machinementioning
confidence: 99%