For designing and modeling Artificial Intelligence (AI) systems in the area of human-machine interaction, suitable approaches for
user modeling are important in order to both capture user characteristics. Using multimodal data, this can be performed from various perspectives. Specifically, for modeling user interactions in human interaction networks, appropriate approaches for capturing those interactions,
as well as to analyze them in order to extract meaningful patterns are
important. Specifically, for modeling user behavior for the respective AI
systems, we can make use of diverse heterogeneous data sources. This paper investigates face-to-face as well as socio-spatial interaction networks
for modeling user interactions from three perspectives: We analyze preferences and perceptions of human social interactions in relation to the
interactions observed using wearable sensors, i. e., face-to-face as well
as socio-spatial interactions fo the respective actors. For that, we investigate the correspondence of according networks, in order to identify
conformance, exceptions, and anomalies. The analysis is performed on
a real-world dataset capturing networks of proximity interactions coupled with self-report questionnaires about preferences and perception of
those interactions. The different networks, and according perspectives
then provide different options for user modeling and integration into AI
systems modeling such user behavior.