Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games 2010
DOI: 10.1109/itw.2010.5593356
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Behavioral profiles of character types in EverQuest II

Abstract: This study examines behavioral profiles of different character types in EverQuest II, a popular massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment. The study uses the game's player activity data to construct behavioral profiles of online game players for the applications of normal behavior recognition and anomaly detection. The behavioral profiles give insight into not only what players do in the game to level up but also how they perform on different types of task a… Show more

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Cited by 13 publications
(7 citation statements)
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“…Such an example is Sony Online Entertainment-Station Exchange, which supports the game EverQuest II. Goods can be exchanged there in a fully secure environment [41].…”
Section: Challenges In E-currenciesmentioning
confidence: 99%
“…Such an example is Sony Online Entertainment-Station Exchange, which supports the game EverQuest II. Goods can be exchanged there in a fully secure environment [41].…”
Section: Challenges In E-currenciesmentioning
confidence: 99%
“…When a player builds something in a digital space, the chances are good that natural habits will persist in the synthetic landscape, albeit confined to what is permitted by the rules of the game. Although relatively new to archaeology, research into human behavior in digital environments reflective of human behavior in the physical world frequently appears in the published research of other disciplines: anthropology (Billieux et al 2013; Boellstorff 2008), behavioral science (Braun et al 2016; Cochrane et al 2020; Shim and Srivastava 2010; Subhashree et al 2019), neuroscience (Lamb et al 2017), psychology (Halbrook et al 2019; Norman et al 2005; von der Heiden 2019), and sociology (Seay et al 2004; Williams et al 2006). Archaeologists can borrow from this field-adjacent research while also contributing to it.…”
Section: Discussionmentioning
confidence: 99%
“…Behavioral profiling in games has been explored by a number of researchers across academia and industry, providing a number of case studies showcasing how profiling can be performed using different techniques and in varied game contexts [4,7,9,10,14,16].…”
Section: Profiling and Progression: Related Workmentioning
confidence: 99%
“…In the latter category, cluster algorithms [8] and other dimensional reduction techniques have been broadly applied across different game formats. Cluster analysis is an exploratory approach to building behavioral profiles, and aims at identifying groups for players with similar behaviors and identify the most important behavioral features in terms of the underlying patterns in the dataset [4,9,6,14].…”
Section: Profiling and Progression: Related Workmentioning
confidence: 99%
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