Proceedings. 1997 IEEE Symposium on Visual Languages (Cat. No.97TB100180)
DOI: 10.1109/vl.1997.626594
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Behaviour combination through analogy

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Cited by 4 publications
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“…Unfortunately, designing simulations and implementing them with traditional programming languages is a hard task [Rader, Brand, & Lewis 1997]. In the past we have explored the use of new end-user programming paradigms such as Graphical Rewrite Rules [Repenning 1994;Repenning 1995;Smith 1996;Smith, Cypher, & Spohrer 1994], analogies [Craig 1997;Perrone & Repenning 1998] and Tactile Programming [Repenning & Ambach 1996] to significantly lower the threshold of programming. While end-user programming is a highly effective means to build tailored simulations, there is a need for a more general framework to use and design simulations.…”
Section: Introductionmentioning
confidence: 99%
“…Unfortunately, designing simulations and implementing them with traditional programming languages is a hard task [Rader, Brand, & Lewis 1997]. In the past we have explored the use of new end-user programming paradigms such as Graphical Rewrite Rules [Repenning 1994;Repenning 1995;Smith 1996;Smith, Cypher, & Spohrer 1994], analogies [Craig 1997;Perrone & Repenning 1998] and Tactile Programming [Repenning & Ambach 1996] to significantly lower the threshold of programming. While end-user programming is a highly effective means to build tailored simulations, there is a need for a more general framework to use and design simulations.…”
Section: Introductionmentioning
confidence: 99%