Behavioural Engagement in Visual Programming Online Course Gamification
Annisa Miranda Permatasari,
Saida Ulfa,
Dedi Kuswandi
et al.
Abstract:Visual programming is one of the courses offered in the bachelor's degree in educational technology. Based on a survey in the field, almost 85% of educational technology students do not have a background in learning programming. To provide motivation in learning visual programming, gamification is required in implementation. Usually the gamification principle is held offline. This study aims to determine the behavioral engagement of students during lectures by implementing online gamification. The method used … Show more
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