“…However, being in virtual environments (VEs) can be associated with adverse symptoms of cybersickness ( Séba et al, 2023 ; Kourtesis et al, 2024 ). This is more often experienced by immersive VE participants, and very rarely by non-immersive VR users ( Venkatakrishnan et al, 2023 ; Sokołowska, 2024 ). Despite these (a) unfavorable effects ( Drazich et al, 2023 ; Dopsaj et al, 2024 ), but also (b) the lack of standardization of virtual tools/environments ( Kourtesis et al, 2021 ; Porffy et al, 2022 ; Kim et al, 2023 ; Holmqvist et al, 2024 ), (c) researching to prepare recommendations for the use of VR in specific patient populations ( Juras et al, 2019 ; Brassel et al, 2021 ; Liu et al, 2022 ; Rodríguez-Almagro et al, 2024 ), (d) discussing emerging user data protection/privacy issues and ethical dilemmas ( Segkouli et al, 2023 ; Goldstein et al, 2024 ; Rudschies and Schneider, 2024 ), researchers and clinicians/physiotherapists highlight the enormous potential of innovative technologies ( Jonson et al, 2021 ; Bateni et al, 2024 ; Moulaei et al, 2024 ).…”