25th ACM Symposium on Virtual Reality Software and Technology 2019
DOI: 10.1145/3359996.3364268
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Being More Focused and Engaged in Firefighting Training: Applying User-Centered Design to VR System Development

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Cited by 23 publications
(8 citation statements)
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“…Looking to commercial systems, the evaluation of other input methods could be promising for increasing ecological validity and improving the possible transfer of physical skills; see, for example, Flaim Trainer 3 or Ludus VR 4 . While current studies (Jeon et al, 2019) are already showing promise in improving the ecological validity of firefighting training by partially incorporating these suggestions, additional research and study would be very beneficial to the field.…”
Section: Discussionmentioning
confidence: 99%
“…Looking to commercial systems, the evaluation of other input methods could be promising for increasing ecological validity and improving the possible transfer of physical skills; see, for example, Flaim Trainer 3 or Ludus VR 4 . While current studies (Jeon et al, 2019) are already showing promise in improving the ecological validity of firefighting training by partially incorporating these suggestions, additional research and study would be very beneficial to the field.…”
Section: Discussionmentioning
confidence: 99%
“…Clifford et al [19] developed a VR-based air attack supervisor (AAS) program for firefighters that suppresses large wildfires using helicopters. Jeon et al [2] identified key requirements that need to be implemented in VR firefighting training and developed a training system that incorporates such requirements providing increased presence and immersive experience. Lovreglio et al [6] demonstrated that a VR system supporting training for the use of a fire extinguisher was more effective than training through a video with respect to knowledge acquisition, retention of information, and selfefficacy.…”
Section: Vr Simulation For Trainingmentioning
confidence: 99%
“…Virtual reality (VR) has gained much attention as a technology that is suitable for training services in many domains because it provides trainees with realistic experiences and methods for coping with various situations [1][2][3][4][5][6]. VR has not only significantly lowered cost and space requirements compared to a real training environment but has also allowed trainees to conduct repetitive training at any time without material and environmental restrictions, further increasing its impact, educational value, and a trainee's self-efficacy.…”
Section: Introductionmentioning
confidence: 99%
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