Author: A co-founder and chief medical officer, Oxford Medical Simulation , London, UK would do in real life, then providing feedback and debrief on performance. Simulation is effective in many domains and has been found to be 'superior to traditional clinical education, producing powerful educational interventions that yield immediate and lasting results.' 1 However, while simulation is becoming central to healthcare education, it requires significantly more resources than traditional education. At a time when healthcare systems and educational institutions globally are struggling with growing demands and limited budgets, additional resources are hard to come by.Fortunately, there has been a recent dramatic expansion in the ways in which we can deliver medical education. This has not only been through the internet and mobile devices, but through immersive technologies. These technologies -including augmented reality (AR) and virtual reality (VR) -can transform how we deliver educational experiences.VR in particular has been adopted across medical and nursing fields. VR involves the user putting on a VR headset to become completely immersed in an interactive virtual environment. When used with appropriate educational software, this allows the user to learn from experience in the virtual world. This paper outlines what VR is; its strengths, its weaknesses, the evidence behind it, its use in practice and where the future lies.
What is virtual reality?VR is the use of software to create an immersive simulated environment. Unlike traditional user interfaces, to experience VR, users put on head-mounted display (HMD) which places the user inside an experience, where they can engage with the environment and virtual characters in a way that feels real. VR has a unique power, more than any other technology that has ever existed, to make users believe they are in a different environment. This allows them to learn from experience as they would do in real life. 2 This ability to deliver experiences on demand is where the power of VR lies.
Screen-based learningConfusingly, screen-based learning has previously been referred to as 'virtual reality' in the medical literature. However, there is now an understanding that the value of virtual reality comes from immersion and the sense of presence -the feeling of 'being there' -that it generates. 3,4 As such, only VR that is immersive -using headsets that completely block out the real world -is now referred to as 'virtual reality'.
Medical education is changing. Simulation is increasingly becoming a cornerstone of clinical training and, though effective, is resource intensive. With increasing pressures on budgets and standardisation, virtual reality (VR) is emerging as a new method of delivering simulation. VR offers benefits for learners and educators, delivering cost-effective, repeatable, standardised clinical training on demand. A large body of evidence supportsVR simulation in all industries, including healthcare. Though VR is not a panacea, it is a powerful educational tool fo...