2011
DOI: 10.1007/s12008-011-0119-7
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Benchmarking of virtual reality performance in mechanics education

Abstract: The paper explores the potentialities of virtual reality (VR) to improve the learning process of mechanical product design. It is focused on the definition of a proper experimental VR-based set-up whose performance matches mechanical design learning purposes, such as assemblability and tolerances prescription. The method consists of two main activities: VR technologies benchmarking based on sensory feedback and evaluation of how VR tools impact on learning curves. In order to quantify the performance of the te… Show more

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Cited by 8 publications
(3 citation statements)
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“…In general, the results show that there are no significant differences in psychological user's responses compared to those evoked by physical environments, although further research is still required (Lange, 2011). At another level, we also found studies comparing features of VRbased set-ups: screen size, stereoscopy, and field of view, etc., in terms of their effects on understanding and presence (Zikic, 2007), the level of detail or realism in spatial understanding (Nikolic, 2007) or the comparison between different set-ups based on a set of metric performances for mechanical design learning (Mengoni et al, 2011).…”
Section: Simulated Environments Display Formatsmentioning
confidence: 99%
“…In general, the results show that there are no significant differences in psychological user's responses compared to those evoked by physical environments, although further research is still required (Lange, 2011). At another level, we also found studies comparing features of VRbased set-ups: screen size, stereoscopy, and field of view, etc., in terms of their effects on understanding and presence (Zikic, 2007), the level of detail or realism in spatial understanding (Nikolic, 2007) or the comparison between different set-ups based on a set of metric performances for mechanical design learning (Mengoni et al, 2011).…”
Section: Simulated Environments Display Formatsmentioning
confidence: 99%
“…The format describes the structure of the information displayed. The most common are two-dimensional (2D) multimedia and three-dimensional (3D) environments, and the main difference between them is their levels of interactivity [ 9 ]. 2D multimedia, including 360° panoramic images and videos, provide non-interactive visual representations.…”
Section: Introductionmentioning
confidence: 99%
“…Likewise, the emergence of virtual reality has generated a wide range of possibilities, not only at the scientific level, but also at the commercial level. These simulations have a great variety of set-ups, which involve a combination of formats and supports (Mengoni, Germani, & Peruzzini, 2011). They have been progressively integrated into studies as the technology has evolved.…”
Section: Introductionmentioning
confidence: 99%