Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems 2017
DOI: 10.1145/3025453.3025463
|View full text |Cite
|
Sign up to set email alerts
|

Bendtroller:

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
5
0

Year Published

2018
2018
2024
2024

Publication Types

Select...
5
1
1

Relationship

2
5

Authors

Journals

citations
Cited by 19 publications
(5 citation statements)
references
References 30 publications
0
5
0
Order By: Relevance
“…Our objective is to investigate how magnet-related input gestures can be mapped to ingame actions and how this mapping afects performance and user experience when compared to those using conventional sensors, namely, touch and tilt. We hypothesize that the tangibility and afordance of the external circular magnet would improve both, as reported by existing research in controller mapping [6,20,29], and tangible interactions [2].…”
Section: Introductionmentioning
confidence: 74%
See 3 more Smart Citations
“…Our objective is to investigate how magnet-related input gestures can be mapped to ingame actions and how this mapping afects performance and user experience when compared to those using conventional sensors, namely, touch and tilt. We hypothesize that the tangibility and afordance of the external circular magnet would improve both, as reported by existing research in controller mapping [6,20,29], and tangible interactions [2].…”
Section: Introductionmentioning
confidence: 74%
“…McEwan et al [20] compared three controllers of various mapping naturalness (directional, incomplete tangible, realistic tangible) and discovered that a more naturally mapped device could lead to a higher degree of control, and provide greater potential for intuitive use. Shorey and Girouard [29] created a controller with a bendable midsection and mapped its deformations as gestures for in-game actions and navigation. The authors reported that simple actions that were naturally mapped to gestures tend to be preferred amongst participants, and were performed signifcantly better than more complex and abstract actions.…”
Section: Naturalness In Control and Gameplay Experiencementioning
confidence: 99%
See 2 more Smart Citations
“…Since then, while most research focuses on mapping bending gestures to GUI controls (e.g. navigation [14], gaming control [16,20] or video exploration [22]), only a few focus on mapping bending to viewpoint deformation. For example, inspired by the cross-cut principle of PaperLens [22], FlexPad [23] implements curved cross-cuts on volumetric data.…”
Section: Introductionmentioning
confidence: 99%