DOI: 10.22215/etd/2013-10038
|View full text |Cite
|
Sign up to set email alerts
|

Bendy: An Exploration into Gaming with Mobile Flexible Devices

Abstract: We explore gaming with mobile flexible devices through a comprehensive study.We conducted two experiments with two commonly sized mobile devices. The first experiment created user-defined bend gestures from a set of tasks derived from gaming.The results suggest pairing opposing events by gesture location, little differences in gestures performed on two sized devices and interaction paradigms relating to the Simon Effect. The results of the first experiment were summarized and provided guidelines for the design… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
10
0

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 6 publications
(11 citation statements)
references
References 21 publications
1
10
0
Order By: Relevance
“…They found that the small-sized deformable device is preferred but more gesture agreements were made when using the larger size display. This is verified with work done on Bendy (Lo & Girouard, 2017) where participants found it easier to perform bend gestures using a small device as well. We also took these results into account to help us determine an optimal prototype design.…”
Section: Deformable Interactionssupporting
confidence: 72%
See 1 more Smart Citation
“…They found that the small-sized deformable device is preferred but more gesture agreements were made when using the larger size display. This is verified with work done on Bendy (Lo & Girouard, 2017) where participants found it easier to perform bend gestures using a small device as well. We also took these results into account to help us determine an optimal prototype design.…”
Section: Deformable Interactionssupporting
confidence: 72%
“…Most interactions with mobile devices are done through touch input using small displays (Lo & Girouard, 2017). These small displays restrict the use of on screen game controls and limit game interaction due to occlusion caused by finger position (Siek, Rogers, & Connelly, 2005).…”
Section: Mobile Game Inputmentioning
confidence: 99%
“…We designed BendyPass considering findings from previous research. With regard to size, we learned from Typhlex that the device should fit a small size to avoid re-gripping [40], a general conclusion found by other DUI researchers [58,61,63]. We also learned that grooves work as a tactile indication of bendable areas, guiding blind users to locate bendable areas [39], in addition to providing strain release for easier bending [41].…”
Section: Prototype Designmentioning
confidence: 95%
“…that has yet to be studied. We create a standalone device with an external display instead of implementing the display on the device itself as most prior work has done (Kildal, Paasovaara, & Aaltonen, 2012;Lo, 2013;Ye & Khalid, 2010). The prototype sensor placement, and how they were secured to the device, introduce an easy way to detect both bends and twists with an acceptable degree of reliability using only two sensors.…”
Section: Contributionsmentioning
confidence: 99%
“…Cobra (Ye & Khalid, 2010) is an all-in-one deformable handheld gaming system that consists of a flexible display board and a portable shoulder-bag porting a power source and pico- Unlike with Cobra, Lo et al (2013) looked into deformation input with existing games with their bendable prototype, Bendy. In their first experiment, participants were given a set of nine common tasks found in games and were asked to create gestures that would be mapped to these tasks.…”
Section: Deformation Interactions With Gamesmentioning
confidence: 99%