The objective of this quality improvement initiative was to determine if Nearpod, a tool for creating interactive presentations, would lead to improved student engagement in university level computer science classes. Today's students are constantly immersed in digital content, social media, interactive apps, games, and videos 1,2,3 . Students are accustomed to receiving information in a digital format in a way that is individualized to their interests. Social media platforms present them with material they will find relevant and engaging. From the educator's perspective, many of us have noticed a change in student attendance and behavior in the years following the COVID pandemic where education was primarily completed online 1,3 . Instead of putting the blame solely on the students, some of the responsibility should be placed on the teachers' shoulders if they have not adjusted their teaching practices to use technology in a way that enhances the classroom experience and meets students where they are in their educational journey 1,3 .