2004
DOI: 10.1049/el:20046679
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Best packetisation scheme for H.263 internet video communication

Abstract: The H.263 codec is an efficient way to stream variable bit-rate video sequences. This letter proposes that, for equivalent bandwidth and frame rate, a two-slice packetization scheme results in superior peak signal-to-noise ratio, rather than the conventional oneslice scheme, and that constant inter-packet gap rather than 'bursty' delivery is preferable. Introduction: Studies of packetization schemes for the H.263+ video codec, for example [1], tend to assume the one slice per packet recommendation contained in… Show more

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Cited by 4 publications
(3 citation statements)
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“…Every Common Intermediate Format (CIF) frame was split into 18 macroblock row-wise slices (using H.263+'s slice mode rather than GOBs) for error resilience and then transported by allocating two slices per packet. In [9] it was established that 2-slices per packet is more efficient in these scenarios than a recommended 1-slice per packet scheme. The interpacket gap (IPG) between sending packets was set to a constant value.…”
Section: Methodsmentioning
confidence: 99%
“…Every Common Intermediate Format (CIF) frame was split into 18 macroblock row-wise slices (using H.263+'s slice mode rather than GOBs) for error resilience and then transported by allocating two slices per packet. In [9] it was established that 2-slices per packet is more efficient in these scenarios than a recommended 1-slice per packet scheme. The interpacket gap (IPG) between sending packets was set to a constant value.…”
Section: Methodsmentioning
confidence: 99%
“…Every Common Intermediate Format (CIF) frame was split into 18 macro-block row-wise slices (using H.263+'s slice mode rather than GOBs) for error resilience and then λ λ λ λ transported by allocating two slices per packet. In [31] it was established that 2-slices per packet is more efficient in these scenarios than the 1-slice per packet scheme normally recommended [32]. The inter-packet gap between sending packets was set to a constant value, 3.7 ms, to reflect the frame rate.…”
Section: Sources Of Delaymentioning
confidence: 99%
“…Optimal packetization schemes are of great interest [1] to the designers of video streaming applications. As video and audio packets are often closely spaced, loss correlation is a more serious problem for video streaming than for other applications [2], for which losses may appear as essentially random [3].…”
Section: Introductionmentioning
confidence: 99%