“…Evidence shows that the audience should be at the centre of an intervention design to promote maximum engagement (Beguin, et al, 2019;Deeb & Hickey, 2019;Jøsang, et al, 2020;Luh, et al, 2020;Oroszi, 2019). Not only must the game be appropriate for the learner's ability (Bakker, et al, 2015;Mayer, et al, 2013), experience (Pina & Bordonaba-Juste, 2018), and context (Staller & Koerner, 2021), but the identification of these characteristics is essential for accurately positioning the difficulty of levels and the rate of progression through the game. Games that were too difficult for a player lead to disengagement (Pusey, et al, 2014), as did over-familiarity with content (Pan, et al, 2017;Zargham, et al, 2019).…”