2020
DOI: 10.18662/po/11.3/213
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Beyond Cultural Identity. A Critique of Horizon Zero Dawn as an Entrepreneurial Ecosystem Simulator

Abstract: The post-apocalyptic game Horizon: Zero Dawn is a role-playing game that simulates the adventures of Aloy, a female protagonist, in a world where human civilization has returned to its premodern stage of development and the world's fauna has mysteriously become robotic. The cause for this regress into premodernity is revealed by the game's embedded narrative which explains that life on earth had almost become extinct as a result of a military AI going rogue. Implicit in the game's embedded narrative is a stron… Show more

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Cited by 3 publications
(4 citation statements)
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“…Al-Thamari F discussed the relationship between multiculturalism and cultural identity in art production [9]. Nae A took Horizon: A Critique of Zero Dawn as an Entrepreneurial Ecosystem Simulator as an object to analyze the relationship between different cultures [10]. All these studies provide good inspiration and reference for this paper.…”
Section: Related Workmentioning
confidence: 96%
“…Al-Thamari F discussed the relationship between multiculturalism and cultural identity in art production [9]. Nae A took Horizon: A Critique of Zero Dawn as an Entrepreneurial Ecosystem Simulator as an object to analyze the relationship between different cultures [10]. All these studies provide good inspiration and reference for this paper.…”
Section: Related Workmentioning
confidence: 96%
“…Although Dr. Sobeck’s robots staved off climate collapse, they were a capitalist solution to a capitalism-caused problem that capitalism predictably re-deployed for even more profit-making purposes and with catastrophic consequences. Yet, as Nae (2020) argues, the game’s critique of capitalism simply ‘draws the player’s attention away from the capitalist principles underpinning gameplay’ (275). Despite HZD’s professed environmentalism, the game hinges on technofixes, accumulation, and colonialism: Aloy can only save the world – and players can only finish the game – by participating in an unconstrained extraction of resources, which Aloy uses to craft items, which she trades for currency, which she exchanges for ever-more-superior weapons.…”
Section: Authoritarian Agentic Modalities and The Assemblage Of Horiz...mentioning
confidence: 99%
“…Despite HZD’s professed environmentalism, the game hinges on technofixes, accumulation, and colonialism: Aloy can only save the world – and players can only finish the game – by participating in an unconstrained extraction of resources, which Aloy uses to craft items, which she trades for currency, which she exchanges for ever-more-superior weapons. In HZD , the environment ‘functions as an infinite resource that always regenerates’ (Nae, 2020). It exists for players’ conquest and consumption, forced to ceaselessly and heroically sacrifice itself to its savior for her redemptive mission.…”
Section: Authoritarian Agentic Modalities and The Assemblage Of Horiz...mentioning
confidence: 99%
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