Proceedings of the 2022 International Conference on Multimodal Interaction 2022
DOI: 10.1145/3536221.3558174
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Beyond the Blue Sky of Multimodal Interaction: A Centennial Vision of Interplanetary Virtual Spaces in Turn-based Metaverse

Abstract: Human habitation across multiple planets requires communication and social connection between planets. When the infrastructure of a deep space network becomes mature, immersive cyberspace, known as the Metaverse, can exchange diversified user data and host multitudinous virtual worlds. Nevertheless, such immersive cyberspace unavoidably encounters latency in minutes, and thus operates in a turn-taking manner. This Blue Sky paper illustrates a vision of an interplanetary Metaverse that connects Earthian and Mar… Show more

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Cited by 10 publications
(12 citation statements)
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“…In September 2021 Tencent requested the registration of the "King Metaverse" and "TiMi Metaverse" trademarks. The regulations that will regulate the Metaverse and let it smoothly meld into our lives are still being developed [85].…”
Section: Tencentmentioning
confidence: 99%

Metaverse: Fission the architecture

Asif Zaman,
Mushfiqur Rahman Abir,
Md. Asgor Hossain Reaj
et al. 2024
Int. J. Sci. Res. Arch.
“…In September 2021 Tencent requested the registration of the "King Metaverse" and "TiMi Metaverse" trademarks. The regulations that will regulate the Metaverse and let it smoothly meld into our lives are still being developed [85].…”
Section: Tencentmentioning
confidence: 99%

Metaverse: Fission the architecture

Asif Zaman,
Mushfiqur Rahman Abir,
Md. Asgor Hossain Reaj
et al. 2024
Int. J. Sci. Res. Arch.
“…Other applications include space exploration where NTNs play a vital role in establishing connection to investigate the universe beyond Earth's atmosphere. [197] recently proposed the need of non terrestrial wireless communication and social connection between planets in the virtual world. The paper illustrates a vision of an interplanetary Metaverse that connects Earthian and Martian users in Metaverse.…”
Section: B Metaverse Realitymentioning
confidence: 99%
“…In the context of metaverse VR applications, apart from many studies on its enabling technologies [18,27,38,48] such as AR/VR [1,24,26,29,30,34,42], motion sensing [3], and platform governance [9,10,19], their architectural problems and scalability issues to be solved by metaverse developers (e.g., bandwidth consumptions with increasing number of users, CPU/GPU utilization of terminal device, and rendering cost of user avatars) have been studied in [13,14]. The authors of [14] have also pointed out that one critical scalability issue that could be solved by changing the operational architecture of metaverses is that the consumptions of user bandwidth and CPU/GPU resources currently depend on the number of active users, thus, can introduce high overhead on the VR headset -one potential solution is remote rendering, i.e., rendering application graphics on the cloud server instead of on user VR devices.…”
Section: Related Workmentioning
confidence: 99%