“…The design entailed two within-subject factors, Reward (own reward, eco reward, no reward) and Conflict (congruent, incongruent), resulting in six conditions. The number of no reward trials (50%) equaled the sum of own reward and eco reward trials (25% each) to prevent for strategic effects (e.g., when the probability of seeing a reward trial is higher than 50%, participants might find it more efficient to ignore the cue meaning, see Hoofs, Boehler, & Krebs, 2019). All experimental conditions were randomly intermixed within blocks, with equal distribution across blocks.…”