Procedings of the British Machine Vision Conference 2011 2011
DOI: 10.5244/c.25.43
|View full text |Cite
|
Sign up to set email alerts
|

Binding Computer Vision to Physics Based Simulation: The Case Study of a Bouncing Ball

Abstract: A dynamic scene and, therefore, its visual observations are invariably determined by the laws of physics. We demonstrate an illustrative case where physical explanation, as a vision prior, is not a commodity but a necessity. By considering the problem of ball motion estimation we show how physics-based simulation in conjunction with visual processes can lead to the reduction of the visual input required to infer physical attributes of the observed world. Even further, we show that the proposed methodology mana… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
10
0

Year Published

2012
2012
2020
2020

Publication Types

Select...
4
2
1

Relationship

1
6

Authors

Journals

citations
Cited by 10 publications
(10 citation statements)
references
References 20 publications
0
10
0
Order By: Relevance
“…5. Another new research area was the work on the formulation of a method for inferring physical attributes of the observed world with the aid of physics based simulation [15]. Here, a full model of a human hand was developed and integrated in the simulator [20].…”
Section: Main Findings and Resultsmentioning
confidence: 99%
“…5. Another new research area was the work on the formulation of a method for inferring physical attributes of the observed world with the aid of physics based simulation [15]. Here, a full model of a human hand was developed and integrated in the simulator [20].…”
Section: Main Findings and Resultsmentioning
confidence: 99%
“…Duff and Wyatt [8] used physical simulation and search heuristics to track a fast moving ball, despite occlusions and for the 2D case. In previous work [13], we performed 3D motion estimation for a bouncing ball, from a single camera and despite severe occlusions by exploiting dynamics modelling. Ye and Liu [26] synthesized physically plausible hand movements, from pour or absent hand observations, that explained the manipulation of objects with known trajectories from a hand whose rough location was also known.…”
Section: Relevant Workmentioning
confidence: 99%
“…5.3), as two different sensor setups. Over these setups three variants of the 3D hand tracking problem are formulated, that correspond to works [52,61,70] (see fig. 5.1, fig.…”
Section: The Problemmentioning
confidence: 99%
“…With respect to [67], the objective function is identical to the one in [52], the only difference being the decoder (an object decoder was swapped for another hand decoder) and the fact that the finger interpenetration penalty needs to be computed twice (once for each hand). Interestingly, adding a term that penalized inter-hand penetrations was not required, as ambiguities in observations could already be resolved.…”
Section: The Solutionmentioning
confidence: 99%
See 1 more Smart Citation