2021
DOI: 10.1109/tvcg.2019.2938957
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Binned k-d Tree Construction for Sparse Volume Data on Multi-Core and GPU Systems

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Cited by 15 publications
(17 citation statements)
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“…We can find many approaches based on a tree structure that are used to address out-of-core data (KD-tree [29,35], binary space partitioning (BSP) tree [34] or octree [12,14,17]) by linking the data through the nodes of the tree. However, Hadwiger et al [20] presented a new virtual memory approach to address several petabytes of biomedical data.…”
Section: Related Workmentioning
confidence: 99%
“…We can find many approaches based on a tree structure that are used to address out-of-core data (KD-tree [29,35], binary space partitioning (BSP) tree [34] or octree [12,14,17]) by linking the data through the nodes of the tree. However, Hadwiger et al [20] presented a new virtual memory approach to address several petabytes of biomedical data.…”
Section: Related Workmentioning
confidence: 99%
“…We used Visionaray and its various library subsystems such as the vector math system or SIMD library component to implement several algorithms, e.g. the ones from [ZSL18], [ZHL19], [ZSL19], and [ZML19].…”
Section: Related Workmentioning
confidence: 99%
“…Like in [ZSL19], the GPU construction algorithm uses binning, while the CPU construction algorithm does not. We set the number of bins to 4.…”
Section: Parametersmentioning
confidence: 99%
“…In the field of real-time ray tracing with surface geometry, the LBVH data structure is generally known for its inferior culling properties but superior construction performance. The data structures from [ZSL18] and [ZSL19] especially employ very intricate construction schemes that use a cost function comparable to the surface area heuristic (SAH) [Wal07] known from surface ray tracing. In that field, it is generally accepted that the quality obtained with SAH is usually higher than that of LBVH, which uses the middle split heuristic.…”
Section: Introductionmentioning
confidence: 99%