Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction 2017
DOI: 10.1145/3024969.3024998
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Bio-Sensed and Embodied Participation in Interactive Performance

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Cited by 28 publications
(20 citation statements)
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References 54 publications
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“…The theme of ambiguity and complex mappings also emerged as a strong need in the use of interactive technology in dance [27]. Interpreting our results in light of the research by Rostami et al [33], we confirm that all our performances are in the "visible" axis of their visibility of input categorization -aligning with the audience members' recognition of interaction in the performances. Most of them fit within Rostami's "bodily tracking" category (performances 1, 3 and 4), which is mostly classified as "visible", whereas breath sensors (as in performance 2) are classified by Rostami as belonging to the visible axis of the "bio-sensing" category.…”
Section: Balancing Trade-offs Within a Mapping Clarity Spectrumsupporting
confidence: 85%
See 1 more Smart Citation
“…The theme of ambiguity and complex mappings also emerged as a strong need in the use of interactive technology in dance [27]. Interpreting our results in light of the research by Rostami et al [33], we confirm that all our performances are in the "visible" axis of their visibility of input categorization -aligning with the audience members' recognition of interaction in the performances. Most of them fit within Rostami's "bodily tracking" category (performances 1, 3 and 4), which is mostly classified as "visible", whereas breath sensors (as in performance 2) are classified by Rostami as belonging to the visible axis of the "bio-sensing" category.…”
Section: Balancing Trade-offs Within a Mapping Clarity Spectrumsupporting
confidence: 85%
“…Our insights in section 5.1 Balancing Trade-offs Within a Mapping Clarity Spectrum, and the Mapping Clarity diagram, can assist in achieving a balance in terms of ambiguity of mappings. As Rostami et al state, there is an "inherent visibility" of the input (bodily tracking tends to be more visible, and bio-sensing less) [33], but we demonstrate that, with visuals, this can be challenged and fine-tuned (e.g. visibility of bodily tracking can be obscured, and bio-sensing data can be highlighted).…”
Section: Extending Findings To Other Domainsmentioning
confidence: 47%
“…see [15]). Bio-sensing is compelling for MRPs, making use of traditionally personal data (a racing heartbeat can only be felt by the individual) as material for performance [16]. This potentially uncomfortable experience, which makes users vulnerable during interaction, can be used to create deeply meaningful experiences [6].…”
Section: Bio-sensing and Iotmentioning
confidence: 99%
“…An anecdote can serve as evidence of this. The third author of this paper, together with the first author and three other colleagues who had not participated in our bodystorming workshop, was drafting a paper about novel bio-sensors and bodily tracking technologies to design interactive performances (a later version of that paper will be published as Rostami, McMillan, Márquez Segura, Rossito, & Barkhuus, 2017). The authors used the Movie:ie workshop and another previous workshop organized by the third author of this paper to explore the role that sensor-based interaction modalities could take in the context of interactive performances.…”
Section: Packaging the Ephemeralmentioning
confidence: 99%