2021
DOI: 10.1016/j.gaitpost.2021.04.036
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Biomechanical measures of balance after balance-based exergaming training dedicated for patients with Parkinson’s disease

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Cited by 10 publications
(17 citation statements)
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“…Its advantages include the provision of task-specific training, simultaneous engagement in cognitive and motor activities, and simulation of realworld tasks, enhancing ecological validity compared to traditional methods (16,17). VR also allows for the safe execution of highrisk activities under supervision, in a controlled environment (18,19). The engaging nature of VR may encourage patients to practice longer, although evidence supporting the regular prescription of specific rehabilitation programs in PD remains inconclusive (20,21).…”
Section: Introductionmentioning
confidence: 99%
“…Its advantages include the provision of task-specific training, simultaneous engagement in cognitive and motor activities, and simulation of realworld tasks, enhancing ecological validity compared to traditional methods (16,17). VR also allows for the safe execution of highrisk activities under supervision, in a controlled environment (18,19). The engaging nature of VR may encourage patients to practice longer, although evidence supporting the regular prescription of specific rehabilitation programs in PD remains inconclusive (20,21).…”
Section: Introductionmentioning
confidence: 99%
“…Recently, much attention has been paid to the potential benefits of exergaming [ 15 , 16 , 17 , 18 , 19 , 20 ] and virtual reality [ 21 , 22 , 23 ] for motor rehabilitation and the stimulation of cognitive functions [ 16 , 24 , 25 ]. The combination of physical and cognitive training for the purpose of stimulating the patient with motor exercises while performing concurrent cognitive tasks, has been also investigated [ 26 , 27 , 28 ].…”
Section: Introductionmentioning
confidence: 99%
“…In the recent years, exergaming in immersive, semi-immersive, or nonimmersive virtual reality (VR) increased in popularity. Its advantages include, among others, greater patient motivation, improved (faster) effects of training, and the possibility of correcting movement strategies using feedback features of games [ 10 , 11 , 12 ]. A growing number of studies have shown the utility of training with virtual reality in restoring gait and balance in older people, especially in the backwards stepping test, crossover stepping test [ 13 ], 6-min walking test [ 14 ], and timed up-and-go test [ 15 ].…”
Section: Introductionmentioning
confidence: 99%
“…Previous studies primarily examined the utility of VR exergaming in neurological disorders [ 10 , 12 , 18 , 19 ] or elderly individuals [ 13 , 14 , 15 , 20 ] and mostly included balance outcomes. Few studies have examined the effectiveness of rehabilitation with VR on functional performances in patients after total knee replacements [ 16 , 17 , 21 , 22 , 23 ], and their results do not confirm that VR games are beneficial in this group of patients.…”
Section: Introductionmentioning
confidence: 99%