2020
DOI: 10.1007/978-3-030-58820-5_54
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Biomechanics Sensor Node for Virtual Reality: A Wearable Device Applied to Gait Recovery for Neurofunctional Rehabilitation

Abstract: In several segments of the health areas, sensing has become a trend. Sensors allow data quantification for use in decision making or even to predict the clinical evolution of a given treatment, such as in rehabilitation therapies to restore patients’ motor and cognitive functions. This paper presents the Biomechanics Sensor Node (BSN), composed of an inertial measurement unit (IMU), developed to infer input information and control virtual environments. We also present a software solution, which integrates the … Show more

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Cited by 15 publications
(2 citation statements)
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“…In addition, these solutions could lead to the development of personalized training methods for upper extremity rehabilitation. There are similar systems that integrate more inertial sensors for motion capture of all body segments (Brandão et al 2020;Fitzgerald et al 2007). These solutions allow the patient to receive realtime visual stimuli from a virtual environment, and they provide the therapist with information about the movements performed during therapy.…”
Section: Use Of Imus In Immersive Applicationsmentioning
confidence: 99%
“…In addition, these solutions could lead to the development of personalized training methods for upper extremity rehabilitation. There are similar systems that integrate more inertial sensors for motion capture of all body segments (Brandão et al 2020;Fitzgerald et al 2007). These solutions allow the patient to receive realtime visual stimuli from a virtual environment, and they provide the therapist with information about the movements performed during therapy.…”
Section: Use Of Imus In Immersive Applicationsmentioning
confidence: 99%
“…Among the projects aimed at the creation and testing of new technologies for neurorehabilitation, the BRAINN_VR research line is responsible for the areas of development in a) virtual and augmented reality interfaces [1,2,6,8,16,19,20] (immersive and nonimmersive virtual environments) associated with adapted physical activity and context physical and neurofunctional rehabilitation; b) wearable devices for sensing and body recognition associated with the control of virtual environments [3,7,9,12,14,15] (from gestural interaction) and; c) movement analysis solution to quantify the functional evolution and describe the motor behaviour associated with gestural interaction [4,5,17] (KinesiOS software). Figure 2 presents the environment's set-up for carrying out the tests.…”
Section: Introductionmentioning
confidence: 99%