2018
DOI: 10.1109/tnsre.2018.2876670
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Biomedical Serious Game System for Balance Rehabilitation of Hemiparetic Stroke Patients

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Cited by 23 publications
(17 citation statements)
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“…The participants' characteristics make the results valuable and promising as they indicate that the intervention with the SG mim-Pong may represent a useful and viable new therapeutic resource, even at this stage of hemiparesis recovery. Such positive effect has already been observed as a result of chronic phase hemiparetic balance training using a specific SG called MyBalance [34].…”
Section: Discussionmentioning
confidence: 77%
“…The participants' characteristics make the results valuable and promising as they indicate that the intervention with the SG mim-Pong may represent a useful and viable new therapeutic resource, even at this stage of hemiparesis recovery. Such positive effect has already been observed as a result of chronic phase hemiparetic balance training using a specific SG called MyBalance [34].…”
Section: Discussionmentioning
confidence: 77%
“…Por exemplo, tecnologias inovadoras estão sendo aplicadas, como o uso do biofeedback 2 , incluindo sistemas de realidade virtual (RV), que fornecem um ambiente enriquecido com objetivos específicos de tarefas e práticas repetitivas 7 . Além das tecnologias de RV, existem os Jogos Sérios (JS), que consistem em jogos criados com um objetivo e conteúdo específico, permitem customizações e oferecem maiores possibilidades de treinamento, aprendizado e mudanças ao paciente 8 .…”
Section: Introductionunclassified
“…Todas as variáveis utilizadas na caracterização geral dos pacientes, apresentaram uma distribuição normal indicada pelo teste de Shapiro-Wilk. Destaca-se que todos os Já existem evidências de que o treinamento de equilíbrio com JS resulta em melhoras para os pacientes8 .No presente estudo, o programa de exercícios com o JS…”
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“…Previous literature has shown that exergames could bring physical and mental health outcomes to players of different age groups (e.g., older adults [30]). The benefits of playing exergames include, but are not limited to, improved quality of life [5], acute cognitive capabilities [7], and balance [19].…”
Section: Introductionmentioning
confidence: 99%