2024
DOI: 10.20944/preprints202404.1956.v1
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Biosensor-Integrated Virtual Reality (VR) System Assisted CBT and the Alteration of Delusional Perceptions in Psychosis

Aristomenis Alevizopoulos,
Maria Alevizopoulou,
Jacob Kritikos
et al.

Abstract: Introduction: The aim is to investigate the possibility of altering the delusional perceptions of psychotic patients by exposing them to a cognitively flexible virtual environment. A flexible vir-tual reality (VR) environment could challenge and enhance the ability to adapt to changing situa-tions and generate novel solutions to core psychotic symptoms. Materials and methods: A systematic review was conducted using different combinations of keywords in different databases. This study was conducted using the PR… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 39 publications
0
1
0
Order By: Relevance
“…Finally, it is important to consider the known negative effects of VR therapy on anxiety disorders, phobias, and PTSD. Some patients may experience cybersickness [24,25] anxiety if the virtual environments are too intense or not adequately tailored to the patient's tolerance levels. These adverse effects are relatively rare and often manageable, but they highlight the need for careful calibration of VR scenarios.…”
Section: Discussionmentioning
confidence: 99%
“…Finally, it is important to consider the known negative effects of VR therapy on anxiety disorders, phobias, and PTSD. Some patients may experience cybersickness [24,25] anxiety if the virtual environments are too intense or not adequately tailored to the patient's tolerance levels. These adverse effects are relatively rare and often manageable, but they highlight the need for careful calibration of VR scenarios.…”
Section: Discussionmentioning
confidence: 99%