2018 International Conference on Information and Communication Technology Convergence (ICTC) 2018
DOI: 10.1109/ictc.2018.8539414
|View full text |Cite
|
Sign up to set email alerts
|

Bitrate Efficient 3DoF+ 360 Video View Synthesis for Immersive VR Video Streaming

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
5
0
1

Year Published

2019
2019
2022
2022

Publication Types

Select...
4
3

Relationship

1
6

Authors

Journals

citations
Cited by 13 publications
(6 citation statements)
references
References 6 publications
0
5
0
1
Order By: Relevance
“…The previous our mobile VR streaming projects contribute 360 video streaming can be approached in a limited performance of mobile VR in [13][14][15][16][17]. Additionally, we conducted studies regarding native VR [1][2][3]. These experiences enabled us to conduct an improved study on 360 video tile-based streaming for Figure 1: Conceptual architecture of proposed system a native VR system connected to a PC based on the advantages of HEVC coding.…”
Section: Tile-based Streaming Of 360 Videosmentioning
confidence: 99%
See 1 more Smart Citation
“…The previous our mobile VR streaming projects contribute 360 video streaming can be approached in a limited performance of mobile VR in [13][14][15][16][17]. Additionally, we conducted studies regarding native VR [1][2][3]. These experiences enabled us to conduct an improved study on 360 video tile-based streaming for Figure 1: Conceptual architecture of proposed system a native VR system connected to a PC based on the advantages of HEVC coding.…”
Section: Tile-based Streaming Of 360 Videosmentioning
confidence: 99%
“…Certain standards, such as 3DoF, 3DoF+, and 6DoF, have been developed, typically for enhancing user experiences with regard to activities such as moving one's head, turning, and walking in a VR environment. Few studies [1,2] improved 3DoF+ and 6DoF to reduce video quality by employing various methods such as size reduction and the elimination of correlations between videos [3].…”
Section: Introductionmentioning
confidence: 99%
“…A promising approach that meets these specific requirements is necessary. Various depth map coding related research works have been proposed for depth estimation [92], view synthesis [93], bitrate reduction [94,95], and others [90,96,97] in 3DoF+/6DoF realisation, but they are still at the very early stage of technological development. MPEG is still developing the standard for immersive media.…”
Section: Role Of Depth Coding In Future Immersive Mediamentioning
confidence: 99%
“…Although this is the most common type of omnidirectional video content, it is not enough to provide a full immersive experience. In fact, a so-called 3DoF+ concept has been described as an evolution from the 3DoF feature [11]. It allows limited movements along the yaw, pitch and roll axis, which requires the content to have additional depth and texture information.…”
Section: A Omnidirectional Video Contentmentioning
confidence: 99%