2016
DOI: 10.1016/j.softx.2016.04.004
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Blaze-DEMGPU: Modular high performance DEM framework for the GPU architecture

Abstract: Blaze-DEMGPU is a modular GPU based discrete element method (DEM) framework that supports polyhedral shaped particles. The high level performance is attributed to the light weight and Single Instruction Multiple Data (SIMD) that the GPU architecture offers. Blaze-DEMGPU offers suitable algorithms to conduct DEM simulations on the GPU and these algorithms can be extended and modified. Since a large number of scientific simulations are particle based, many of the algorithms and strategies for GPU implementation … Show more

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Cited by 84 publications
(38 citation statements)
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“…In this study we use BlazeDEM-GPU developed by Govender et al [44] that solves Newton's equations of motion for soft particles using an explicit forward Euler time integration scheme on GPU architectures. In a BlazeDEM-GPU simulations, particles are confined by geometric boundaries that are denoted "world objects" to confine particle flow.…”
Section: Blazedem-gpu Simulation Frameworkmentioning
confidence: 99%
See 1 more Smart Citation
“…In this study we use BlazeDEM-GPU developed by Govender et al [44] that solves Newton's equations of motion for soft particles using an explicit forward Euler time integration scheme on GPU architectures. In a BlazeDEM-GPU simulations, particles are confined by geometric boundaries that are denoted "world objects" to confine particle flow.…”
Section: Blazedem-gpu Simulation Frameworkmentioning
confidence: 99%
“…The contact detection is followed by contact modeling in which the forces are resolved. Details on the spherical particle-particle contact models have been previously discussed [46,34]; however some of the details of the polyhedral particle-particle contact models has been updated since [34,44].…”
Section: Blazedem-gpu Simulation Frameworkmentioning
confidence: 99%
“…For example, Latham et al 24,25 used X-ray computed tomography (X-ray CT) to scan realistic particles and convert these particles to triangular tessellations for performing DEM simulations. Govender et al [26][27][28][29][30] developed Blaze-DEM for using triangular tessellations for simulating realistic particles, which can effectively deploy graphics processing unit (GPU) of a computer to accelerate simulations. The open-source DEM code YADE has built-in functions to use triangular tessellations for simulating realistic particles 31 .…”
Section: Introductionmentioning
confidence: 99%
“…The drawbacks of DEM were the small computational time step, especially for submicron particles, and the ability to handle a large number of particles, which will lead to a dramatical increase in the computational expense. Nevertheless, it could be well addressed with the parallel programming technique or other speed‐up techniques …”
Section: Introductionmentioning
confidence: 99%