2022
DOI: 10.13052/jmm1550-4646.1868
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Blending Real and Virtual Objects in Augmented Reality Environments

Abstract: Although Augmented Reality applications are becoming increasingly popular, the lack of visual realism in rendering still remains an open problem due to its computational cost. Physically-based algorithms can generate renderings with a high degree of photorealism, and they are becoming popular after the recent development of hardware accelerators. This work shows how to integrate Augmented Reality frameworks with ray tracing frameworks to create scenes with high-quality, real-time reflections and refractions, w… Show more

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