Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work 2008
DOI: 10.1145/1460563.1460621
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Blissfully productive

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Cited by 35 publications
(6 citation statements)
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“…Prior to this study, several works have been devoted to analysing the behaviour and activity of players in multiplayer games. In particular, behavioural dynamics of team-based online games have been extensively studied in role-playing games like World of Warcraft [ 26 , 27 ], in battle arena games like League of Legends [ 1 , 19 , 28 ] and in other games [ 21 , 29 , 30 ].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Prior to this study, several works have been devoted to analysing the behaviour and activity of players in multiplayer games. In particular, behavioural dynamics of team-based online games have been extensively studied in role-playing games like World of Warcraft [ 26 , 27 ], in battle arena games like League of Legends [ 1 , 19 , 28 ] and in other games [ 21 , 29 , 30 ].…”
Section: Related Workmentioning
confidence: 99%
“…raid bosses). First Nardi & Harris [ 26 ], and Bardzell and collaborators shortly after [ 27 ], analysed the five-person raid-boss instance runs to determine the ingredients of successful cooperative game-play. By means of a mixture of survey-based and data-driven analysis, the authors illustrated how the social component (i.e.…”
Section: Related Workmentioning
confidence: 99%
“…With the primary task within the game to improve oneself, players get a sense of blissful productivity (Bardzell et al, 2008). Players level up through completing quests to make their in-game avatar stronger, quicker, and better equipped.…”
Section: Engagementmentioning
confidence: 99%
“…49 As role-playing games are a subset of video games, these results likely reflect differences in sampling. Because video games provide a variety of experiences and cognitive states that may benefit people with SMI, including productive “work,” social connections, distraction from anxiety, and relief of depressive symptoms, 26,28,50,51 further investigation of usage patterns and potential benefits of video game play in this population is warranted.…”
Section: Discussionmentioning
confidence: 99%
“…25 Role-playing games allow players to be “blissfully productive,” teaming up to accomplish high-level goals that require complex strategies. 26 The process of leveling up a character in these games results in a cycle of productivity; as one researcher explains, “There is no unemployment in World of Warcraft.” 27 Thus, participating in role-playing games may allow patients to achieve in a computer-based environment the work-like productivity that may sometimes be elusive in real life.…”
Section: Gaps In Research Into Media Use In People With Severe Mentalmentioning
confidence: 99%