2020 International Conference on Cyber Security and Protection of Digital Services (Cyber Security) 2020
DOI: 10.1109/cybersecurity49315.2020.9138861
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Blurring lines between fiction and reality: Perspectives of experts on marketing effectiveness of virtual influencers

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Cited by 106 publications
(100 citation statements)
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“…Only two studies out of the 34 have non-human influencers as their main theme. Despite the strong predominance of studies on human influencers, there appears to be a recent growth trend in research on non-human influencers (notably VIs) with one paper citing the phenomenon of VIs in 2018 (Kádeková & Holienčinová, 2018) and three papers citing the theme in 2020 (Appel et al, 2020;Robinson, 2020;Moustakas et al, 2020), two of which (Robinson, 2020;Moustakas et al, 2020) dedicated entirely to VIs.…”
Section: Categories Identified In Each Studymentioning
confidence: 99%
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“…Only two studies out of the 34 have non-human influencers as their main theme. Despite the strong predominance of studies on human influencers, there appears to be a recent growth trend in research on non-human influencers (notably VIs) with one paper citing the phenomenon of VIs in 2018 (Kádeková & Holienčinová, 2018) and three papers citing the theme in 2020 (Appel et al, 2020;Robinson, 2020;Moustakas et al, 2020), two of which (Robinson, 2020;Moustakas et al, 2020) dedicated entirely to VIs.…”
Section: Categories Identified In Each Studymentioning
confidence: 99%
“…Attractiveness is another factor linked to influencers (Torres et al, 2019). Moustakas et al (2020) prescribes the construction of a strong and engaging personality to humanize VIs. This would include "conflicts, aspirations, and challenges" and would help to expand "affective bonds" with followers.…”
Section: Australasian Journal Of Information Systemsmentioning
confidence: 99%
“…There are, however, indications that this is changing, with recent impact evaluations uncovering encouraging effects (e.g., Dunn & Veríssimo, 2020) and major organisations such as National Geographic supporting the development of new games (Machemer, 2020). This could herald the mainstreaming of mobile games to promote biodiversity conservation, a promising trend given the mounting body of evidence in areas as diverse as healthy eating, sexual health, language training, and physical fitness, which suggests that serious games can deliver positive outcomes (Boyle et al, 2016).…”
Section: Mobile Gamesmentioning
confidence: 99%
“…One aspect that, however, remains largely unexplored is the use of virtual influencers, those influencers that are based on Computer-Generated Imagery (CGI) or artificial intelligence, as opposed to a real person. Some of these influencers, such as Lil Miquela, a fictional 19-year-old American female character, have already achieved notoriety, gathering millions of fans online and mixing promotional posts for luxury brands like Prada with social activism initiatives in support of causes like Black Lives Matter (Moustakas et al, 2020).…”
Section: Virtual Influencersmentioning
confidence: 99%
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