Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries 2010
DOI: 10.1145/1868914.1868967
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Body-centric interaction techniques for very large wall displays

Abstract: We examine the design space of interaction techniques for very large wall displays by drawing from existing theory and practice for reality-based interfaces and whole-body interfaces. We also apply insights drawn from research in psychology about the human cognitive mechanisms that support sensorimotor operations in different coordinate spaces, as well as research in sociology examining how people manage coordination and privacy concerns in these spaces. Using guidelines obtained from these analyses, we design… Show more

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Cited by 87 publications
(100 citation statements)
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“…A key design decision is that we use orthogonal projection instead of ray casting, as used for instance by Shoemaker et al [33]. With ray casting, users' movements are magnified as they move away from the display, which results in distancedependent performance [33].…”
Section: Three Candidate Methodsmentioning
confidence: 99%
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“…A key design decision is that we use orthogonal projection instead of ray casting, as used for instance by Shoemaker et al [33]. With ray casting, users' movements are magnified as they move away from the display, which results in distancedependent performance [33].…”
Section: Three Candidate Methodsmentioning
confidence: 99%
“…In selection-based techniques, users point at symbols laid out in either 2D (e.g., using a QWERTY layout, see Fig. 1c) or 3D (e.g., as in [33]). Shoemaker et al found better performance and satisfaction with techniques using 2D layouts (QWERTY and circular) compared with a 3D technique where symbols were laid out in a cube [33].…”
Section: 1mentioning
confidence: 99%
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