In this Paper, we create an augmented reality cricket broadcasting application that uses player recognition and automatic detection during play to display player personal data. The system uses AdaBoost to detect player and player face and use PAL based face recognition model to recognize the faces of players on the field. The system is trained on a large dataset of cricket game footage and achieves high accuracy in detecting and recognizing players' faces even with several conditions such as occlusion, non-uniform illumination and pose variation. The system has the potential to enhance the viewing experience of cricket games by providing real-time player identification and statistics. The system can also be used in other sports to provide similar benefits. The paper discusses the system's methodology, results, and implications for the future of sports broadcasting. Overall, the system provides a promising solution for automatic player face detection and recognition in sports broadcasting.