2013
DOI: 10.1007/978-3-319-03068-5_17
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Borrowing a Virtual Rehabilitation Tool for the Physical Activation and Cognitive Stimulation of Elders

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Cited by 8 publications
(7 citation statements)
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“…Additionally, we identified that previous experience on the use of computers by the participants did not significantly impacted their usability perception for usefulness, ease of use, intention of use, and user experience. However, we found a significant effect of previous experience on the perception of anxiety [18]. Further details on this study can be found elsewhere [18].…”
Section: Resultsmentioning
confidence: 88%
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“…Additionally, we identified that previous experience on the use of computers by the participants did not significantly impacted their usability perception for usefulness, ease of use, intention of use, and user experience. However, we found a significant effect of previous experience on the perception of anxiety [18]. Further details on this study can be found elsewhere [18].…”
Section: Resultsmentioning
confidence: 88%
“…The results of these studies [18,19] yielded evidence that older adults perceived the use of the borrowed rehabilitation tool as having high usefulness, ease of use and user experience when used as an interaction mechanism for cognitive stimulation. However, the results also show significant differences in their perceptions regarding specific aspects of user experience based on their previous knowledge on the use of technologies similar to the proposed platform (i.e., computer and commercial console games).…”
Section: Introductionmentioning
confidence: 97%
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“…The hypothesis is that serious games specifically designed for a certain purpose can escape their realm to be used in other more or less related purposes. In this sense, we are evaluating the appealing of virtual games originally developed for motor rehabilitation in GT, to be used for enhancing cognitive stimulation of older adults (Morán et al, 2013).…”
Section: Extension To Other Medical Domains: Cognitive Declinementioning
confidence: 99%