“…A large body of work exists for swarm interfaces (Suzuki et al, 2022), including joysticks (Murphy, 2004), multi-touch display interfaces (Kato et al, 2009), stylus-based haptic devices (Setter et al, 2015), gesture-based interfaces (Cauchard et al, 2015), gaze-based interfaces (Erat et al, 2018), and physiological interfaces that use signals such as skin-surface EMG (Stoica et al, 2012) and EEG (Karavas et al, 2017). Tangible swarm UIs have also been demonstrated to enable a human planner to manipulate miniature robotic agents or figurines on a tabletop to interact with veridical objects or computer-generated images and maps projected onto the table surface (Le Goc et al, 2016;Ducasse et al, 2018;Kim et al, 2020).…”