2019
DOI: 10.1080/10447318.2019.1612213
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Brain–Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review

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Cited by 121 publications
(83 citation statements)
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References 105 publications
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“…Since the first game, released to the market, there were many efforts applied to the use of BCIs in world-known games, such as "Tetris" (Pires et al, 2011), "Pacman" , "Pinball" (Tangermann et al, 2008), "World of Warcraft" (van de Laar et al, 2013), as well as many various home-made games utilizing various paradigms and nicely reviewed in (Kerous et al, 2018) and (Vasiljevic and de Miranda, 2020) for consumer-grade EEG devices, which are now becoming mainstream.…”
Section: Bcis and Gamificationmentioning
confidence: 99%
“…Since the first game, released to the market, there were many efforts applied to the use of BCIs in world-known games, such as "Tetris" (Pires et al, 2011), "Pacman" , "Pinball" (Tangermann et al, 2008), "World of Warcraft" (van de Laar et al, 2013), as well as many various home-made games utilizing various paradigms and nicely reviewed in (Kerous et al, 2018) and (Vasiljevic and de Miranda, 2020) for consumer-grade EEG devices, which are now becoming mainstream.…”
Section: Bcis and Gamificationmentioning
confidence: 99%
“…Specifically, emotional interfaces [18], where people's emotions are analyzed, have been defined. Other proposals based on brain signals have also been reported [19], and works discussing how to apply psychology to humanize computing [20] and software [21] are also common. Initial applications of physiological theories to Industry 4.0 have also been reported that consider human motivation and Maslow's proposals [22].…”
Section: State Of the Artmentioning
confidence: 99%
“…In 2018 Yu and Qi (see: [25]) conducted a consumer survey for choosing the best wearable non-invasive EEG-based BCI and the three top features for choosing appropriate headset were the following criteria: In Figure 6 the most popular off-the-shelf EEG headsets are illustrated. Their features list is outlined in Table 3 [156,158]. This is because one of the latest challenges in BCI development are both, software and hardware improvements in order to make them as user friendly as possible [159].…”
mentioning
confidence: 99%
“…Figure 6. The most popular inexpensive, customer-grade EEG headsets from the Table 3 (based on [156,158]).…”
mentioning
confidence: 99%