2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) 2016
DOI: 10.1109/vs-games.2016.7590339
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Brain-Computer Interfaces - A Survey on Interactive Virtual Environments

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Cited by 14 publications
(9 citation statements)
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“…A BBMI system is composed of four main parts: a sensing device, an amplifier, a filter, and a control system [83]. For the brain interface, the system decodes and processes signals from a complex brain mechanisms to facilitate a digital interface between the brain and the computer [84]. The brain signals reflect the voluntary or involuntary neural actions generated by human's current activity.…”
Section: Brain and Body Machine Interfacesmentioning
confidence: 99%
“…A BBMI system is composed of four main parts: a sensing device, an amplifier, a filter, and a control system [83]. For the brain interface, the system decodes and processes signals from a complex brain mechanisms to facilitate a digital interface between the brain and the computer [84]. The brain signals reflect the voluntary or involuntary neural actions generated by human's current activity.…”
Section: Brain and Body Machine Interfacesmentioning
confidence: 99%
“…Aside from medical applications an intriguing sphere for EEG-based BCI implementation is gaming. Game industry is able not only to gain from BCIs adaptive gameplay and new ways of interacting with 3D virtual environments (Kerous and Liarokapis, 2016), but can also offer an opportunity to better understand and improve BCIs, to stimulate basic neurophysiological research , dedicated to investigation of the brain responses (Järvelä et al, 2015) and involved neural processes and behavioral research (Washburn, 2003). For example, BCI interconnected with Virtual reality seems to be a promising approach to study specific brain responses, mental states and manipulating attention.…”
Section: Gamesmentioning
confidence: 99%
“…In the area of gaming recent research (Borhani et al, 2018;McMahon and Schukat, 2018;Cohen et al, 2016;Kerous and Liarokapis, 2016;Yan et al, 2016;Vourvopoulos and i Badia, 2016;Ferreira et al, 2014) as well as some past studies considered the possibilities of interaction of BCIs with virtual environments (Groenegress et al, 2010;Lécuyer et al, 2008;Lotte and Guan, 2010;Pfurtscheller et al, 2011).Most of these studies were again focused on applications for users with physical disabilities, whereas BCI-based interaction with virtual reality could also be an interesting experience for the user from the general public.…”
Section: Bci and Vrmentioning
confidence: 99%
“…The paper compares the proposed mechanical design and its performance with other haptic devices. Two survey papers were also studied that presents the Brain-Computer Interface (BCI) applications and perspectives [9], [10]. According to the survey BCI has shown major development in virtual reality games, entertainment as well as cloud computing.…”
Section: Literature Reviewmentioning
confidence: 99%
“…A survey paper provides a description of Electroencephalogram (EEG) based BCI models and machine learning techniques used for the analysis of BCI readings [9]. Another survey paper analysis of publications and applications of brain-computer interfaces in virtual environment using electroencephalography (EEG) technique, is done [10]. Direct Neural Interfacing processed using BC1200 is used to control VR and IoT devices [29].…”
Section: Figure 3 Wearable Vr Haptic Devicementioning
confidence: 99%