2021
DOI: 10.1136/bmjsem-2021-001118
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Breaking up prolonged sitting with a 6 min walk improves executive function in women and men esports players: a randomised trial

Abstract: ObjectiveThe effect of prolonged sitting on executive function and performance in competitive esports players are unknown. This study aimed to evaluate executive function following a 6 min bout of walking or rest during prolonged gaming in competitive esports players.Methods12 men and 9 women completed three separate 2-hour gaming session days assigned in randomised order consisting of a 6 min walk break, 6 min rest break and continuous before and after each session. Postintervention participant exit survey da… Show more

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Cited by 24 publications
(29 citation statements)
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“…For example, some participants recognized the need to focus on what was in their control and to engage in goal setting, which can play a key role in self-regulation and has been shown to be positively related to esports performance (Trotter et al, 2021). Furthermore, participants recognized the importance of a balanced lifestyle and the need for breaks, which aligns with the favorable associations between physical activity and cognitive function in esports players (Difrancisco-Donoghue et al, 2021) and rest and burnout in sport (Kellmann et al, 2018). While such approaches are considered by sports athletes to be beneficial and are common in sport psychology support for noncomputerized sport (Harmison, 2006), they were not common features of players' training regimes here (Theme 1).…”
Section: -Chrismentioning
confidence: 99%
“…For example, some participants recognized the need to focus on what was in their control and to engage in goal setting, which can play a key role in self-regulation and has been shown to be positively related to esports performance (Trotter et al, 2021). Furthermore, participants recognized the importance of a balanced lifestyle and the need for breaks, which aligns with the favorable associations between physical activity and cognitive function in esports players (Difrancisco-Donoghue et al, 2021) and rest and burnout in sport (Kellmann et al, 2018). While such approaches are considered by sports athletes to be beneficial and are common in sport psychology support for noncomputerized sport (Harmison, 2006), they were not common features of players' training regimes here (Theme 1).…”
Section: -Chrismentioning
confidence: 99%
“…Listen up, video gamers! In a recent study by DiFrancisco-Donoghue et al (5), a light-intensity 6-minute walking break after an intense hour-long session of competitive gaming was found to improve executive brain function and processing speed.…”
Section: Taking a Walking Break During Prolonged Video Gaming Improve...mentioning
confidence: 92%
“…In the DiFrancisco-Donoghue et al (5) study, 21 experienced, first-person-shooter (FPS), competitive video gamers (12 men and 9 women, mean age of 20.76 years) participated virtually (due to COVID-19 lockdowns in 2020). Measurement occurred on three intermittent days of FPS gameplay, lasting 2 hours and 15 minutes each.…”
Section: Taking a Walking Break During Prolonged Video Gaming Improve...mentioning
confidence: 99%
“…This is supported by evidence that highlights the importance of social support (e.g., Hayward et al, 2017;Kristiansen & Roberts, 2010), as well communication (e.g., Falconier & Kuhn, 2019;Leis et al, 2022) on coping. Walking, on the other hand, has been associated with various health benefits and improved processing speed and executive function in competitive gamers (DiFrancisco-Donoghue et al, 2021) although evidence for the relationship between walking and anxiety, psychological stress, and well-being is limited (e.g., Kelly et al, 2018). By contrast, stress management strategies such as journaling (e.g., Smyth, 1998) have not been reported in previous qualitative research on esports to date.…”
Section: Stress Management Strategiesmentioning
confidence: 99%