Handbook of Research on Effective Electronic Gaming in Education
DOI: 10.4018/9781599048086.ch063
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Bridging Game Development and Instructional Design

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“…Though one option is to provide relevant experience to the trainee, another option is to tailor the particular training game to the target group of soldiers (Belanich, Orvis, Horn, & Solberg, 2008). For instance, for the military training game ELECT BiLAT (see Hill et al, 2006), the intended target group of soldiers was considered to determine the optimal sophistication level for the gaming technology.…”
Section: Implications For Military Trainingmentioning
confidence: 99%
“…Though one option is to provide relevant experience to the trainee, another option is to tailor the particular training game to the target group of soldiers (Belanich, Orvis, Horn, & Solberg, 2008). For instance, for the military training game ELECT BiLAT (see Hill et al, 2006), the intended target group of soldiers was considered to determine the optimal sophistication level for the gaming technology.…”
Section: Implications For Military Trainingmentioning
confidence: 99%
“…Further, we focus on video games that are played via computers, gaming platforms (e.g., Xbox), or other digital devices (e.g., smart phones) (Gee, 2003). We also focus on educational video games that are specifically designed to achieve learning goals, as opposed to recreational games designed purely for entertainment (Belanich et al, 2009). Finally, we focus on educational video games that are systematically designed based on educational research.…”
Section: Visual Representations In Educational Video Gamesmentioning
confidence: 99%
“…The plot should give sense and context to the game so that everything is connected coherently and the player knows his/her part in the overall story: "While we cannot always control the actions of the player or the way she plays the game, we can adjust our storytelling technique to better align our learning objectives with our dramatic objectives" [40]. A storyboard can prove helpful for development, particularly for games that must reconcile divergent serious and game objectives [41].…”
Section: Rule 6: Provide An Appropriate Narrativementioning
confidence: 99%