2015
DOI: 10.1007/978-3-319-20373-7_44
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Bridging the Gap Between Desktop Research and Full Flight Simulators for Human Factors Research

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Cited by 14 publications
(9 citation statements)
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“…In this study, the VRFS that was developed with a focus on human factors engineering and system integration will be used (Oberhauser et al, 2015;Oberhauser & Dreyer, 2017). The system is based on a demonstrator developed by Aslandere, Dreyer, Pantkratz, and Schubotz (2014) that mainly uses consumer technology.…”
Section: The Virtual Reality Flight Simulatormentioning
confidence: 99%
See 1 more Smart Citation
“…In this study, the VRFS that was developed with a focus on human factors engineering and system integration will be used (Oberhauser et al, 2015;Oberhauser & Dreyer, 2017). The system is based on a demonstrator developed by Aslandere, Dreyer, Pantkratz, and Schubotz (2014) that mainly uses consumer technology.…”
Section: The Virtual Reality Flight Simulatormentioning
confidence: 99%
“…This simulator has been actively used for evaluating cockpit concepts and human-machine interface (HMI) components in an early stage of the engineering design process (Oberhauser et al, 2015(Oberhauser et al, , 2016. These evaluations have been designed as comparative studies, in which a legacy cockpit is compared with a novel cockpit concept.…”
Section: The Virtual Reality Flight Simulatormentioning
confidence: 99%
“…The article submitted has introduced new trend of at least two to three authors. This new trend could be due to the influence of new technologies which allow writers to edit documents online for purpose of improvement (Oberhauser et al, 2015).…”
Section: Discussionmentioning
confidence: 99%
“…• fully interoperability allowing to combine the SPIDER with multiple models and simulators as part of a Federation This means that even low cost solutions nowadays introduce very high value new features and capabilities respect old classical expensive solutions that were limiting the use mostly just to defense and aerospace (Vandervliet 1992;Oberhauser et al,2015) In addition, the developments in the field of VR & AR devices have create a scalable set of solutions that moves from 400'000 USD of an advanced Visualization System to 40'000 of a SPIDER, 4'000 for AR with Hololens, 400 for VR with Oculus Rift down to less than 40 Euro for a Headset holder for a Smartphone able to support stereoscopic viewing and VR (Papachristos et al,2017;Bruzzone et al 2019;Elor et al2020). Obviously in case of distributed interactive simulation it is crucial proper adoption of correct protocols and data exchange as well as techniques to improve connectivity performance (Bruzzone et al, 1998, Zeigler et al, 1998Fujimoto 2000;Liu et al, 2014;Graf et al, 2017).…”
Section: Existing Technologies and Future Trendsmentioning
confidence: 99%