2004
DOI: 10.1080/08839510490462768
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Bridging the Gaps: Hybrid Tracking for Adaptive Mobile Augmented Reality

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Cited by 30 publications
(15 citation statements)
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“…To measure the relative distance of user's movement accurately, some methods directly measure the distance of the foot with accelerator attached to user's toe [10]. By combining the approach of relative distance estimation with the approach based on positioning infrastructures, the cost for infrastructure can be decreased [2,11]. If the accuracy of the relative distance estimation increases, the number of devices of infrastructure decreases and the cost of positioning infrastructure can be low.…”
Section: Introductionmentioning
confidence: 98%
“…To measure the relative distance of user's movement accurately, some methods directly measure the distance of the foot with accelerator attached to user's toe [10]. By combining the approach of relative distance estimation with the approach based on positioning infrastructures, the cost for infrastructure can be decreased [2,11]. If the accuracy of the relative distance estimation increases, the number of devices of infrastructure decreases and the cost of positioning infrastructure can be low.…”
Section: Introductionmentioning
confidence: 98%
“…One example is described in [7], however the authors are focusing on providing a nice hand-off between commercially available systems and their own sensors.…”
Section: Introductionmentioning
confidence: 99%
“…Newman and Reitmayr introduced "Wide Area Indoor Sentient AR" [8] and "Outdoor Collaborative AR" [12] respectively, thus introducing Ubicomp concepts. Hybrid indoor and outdoor tracking systems, such as those of Hollerer [4] and Piekarski [10], have generally relied on a very specific blend of sensors, rather than dealing with the issue of how to exploit the arbitrary range of devices that happen to be deployed. Klinker et al first postulated that distributed tracking concepts [7] were necessary to propel AR beyond the confines of the laboratory into serious industrial settings, leading directly to the development of the DWARF [1] Table 2 shows the different sorts of events that typically take place in a "Ubiquitous AR" environment, as people and objects move around.…”
Section: Introduction and Related Workmentioning
confidence: 99%