2011
DOI: 10.1109/mcg.2009.146
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Bringing Sketch Recognition into Your Hands

Abstract: The paper mentions that a flexible method of sketch recognition works consistently across a variety of software and hardware platforms, including mobile devices such as the Nintendo DS and iPhone. An example application employs this method to drive facial expressions.

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Cited by 2 publications
(8 citation statements)
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“…The following two sketch-based facial animation editing systems proposed recently are most related to our work. Nataneli et al [12] introduced an internal representation of sketch's semantics, while users have to draw sketch in some predefined regions. Miranda et al [8] built a sketching interface control system, which only allows users to draw strokes on a predefined set of areas corresponding to different face landmarks to avoid ambiguous conditions.…”
Section: Sketch-based Shape Editingmentioning
confidence: 99%
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“…The following two sketch-based facial animation editing systems proposed recently are most related to our work. Nataneli et al [12] introduced an internal representation of sketch's semantics, while users have to draw sketch in some predefined regions. Miranda et al [8] built a sketching interface control system, which only allows users to draw strokes on a predefined set of areas corresponding to different face landmarks to avoid ambiguous conditions.…”
Section: Sketch-based Shape Editingmentioning
confidence: 99%
“…To evaluate the performance of sketch matching, we compare our method with a geometry-based algorithm described in [8] and another learning-based approach [12] which both achieve state-of-the-art performance. We use the stroke similarity measurement described in them to match strokes with landmarks, [12]. From top to bottom: two individual strokes, one stroke with noises, and a group of strokes with ambiguity (different colors represent different matched landmark group pairs).…”
Section: Evaluation Of Sketch Matchingmentioning
confidence: 99%
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