2023
DOI: 10.3389/fcomp.2022.1031572
|View full text |Cite
|
Sign up to set email alerts
|

Browser-based simulation for novice-friendly classroom robotics

Abstract: Robots are a popular and engaging educational tool for teaching computational thinking, but they often have significant costs and limitations for classroom use. Switching to a simulated environment can eliminate many of these difficulties. By also providing students with a block-based programming environment, the barrier to entry can be further reduced. This paper presents a networked virtual robotics platform designed to create an environment which is highly accessible for novice students and their teachers a… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(1 citation statement)
references
References 33 publications
0
1
0
Order By: Relevance
“…The application of educational robotics in classrooms has become crescively popular due to its ability to offer flexible and innovative teaching approaches that can be adapted to various educational topics. By manipulating robots, students are empowered to design and amend solutions while also analyzing problems across different areas of education (Stein et al, 2023). Such praxis offers students an engaging and technology-driven learning experience gained from both physical and mental activities, making it entertaining and educationally effective.…”
Section: Introductionmentioning
confidence: 99%
“…The application of educational robotics in classrooms has become crescively popular due to its ability to offer flexible and innovative teaching approaches that can be adapted to various educational topics. By manipulating robots, students are empowered to design and amend solutions while also analyzing problems across different areas of education (Stein et al, 2023). Such praxis offers students an engaging and technology-driven learning experience gained from both physical and mental activities, making it entertaining and educationally effective.…”
Section: Introductionmentioning
confidence: 99%