Abstract:Aim: To study the relationship between the psycho-emotional state of computer game players with the development of bruxism, its early diagnosis in people at risk, increasing the effectiveness of preventive measures in people with this pathology.
materials and methods: At the first stage of the study, a survey of 120 people (85 - men, 35 - women) aged 18 - 30 years was conducted. The computer club was chosen as the place of the poll. The questionnaire is represented by questions that were aimed at identifying c… Show more
Set email alert for when this publication receives citations?
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.