2016
DOI: 10.1108/lht-09-2015-0085
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Building a scalable mobile library orientation activity with Edventure Builder

Abstract: The purpose of this paper is to discuss the technical aspects of using the Edventure Builder platform to create UC San Diego's scalable, interactive, online library orientation activity, which was designed for the university's new First Year Experience program. Design/methodology/approach: This paper examines a case study using a successive approximation model for the build process of a mobile library scavenger hunt. Findings: The Edventure Builder software is intuitive, scalable and provides a variety of opti… Show more

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Cited by 11 publications
(7 citation statements)
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“…Likewise, Gotschall et al (2021) reported that according to student evaluations of another virtual orientation during the pandemic, "many students would have preferred a one-on-one interaction with their librarian via Zoom's breakout rooms" [20]. For libraries with a smaller number of employees, less labor-intensive alternatives have been reported, including a virtual scavenger hunt using a mobile application [23], augmented reality [24], or asynchronous video [25]. While our format may not be feasible for all institutions due to differences in resources and settings, we believe that sharing our format, materials, and lessons learned will assist other libraries seeking ways to maintain a high-quality orientation experience for students in the post-COVID-19 world.…”
Section: Dissemination Of Informationmentioning
confidence: 99%
“…Likewise, Gotschall et al (2021) reported that according to student evaluations of another virtual orientation during the pandemic, "many students would have preferred a one-on-one interaction with their librarian via Zoom's breakout rooms" [20]. For libraries with a smaller number of employees, less labor-intensive alternatives have been reported, including a virtual scavenger hunt using a mobile application [23], augmented reality [24], or asynchronous video [25]. While our format may not be feasible for all institutions due to differences in resources and settings, we believe that sharing our format, materials, and lessons learned will assist other libraries seeking ways to maintain a high-quality orientation experience for students in the post-COVID-19 world.…”
Section: Dissemination Of Informationmentioning
confidence: 99%
“…Often these orientations result in students reporting decreased levels of anxiety and increased levels of comfort. 29 There are fewer studies that compare students' perceptions of the library after completing different orientation formats (such as a traditional scavenger hunt to a technology-enhanced scavenger hunt), with the exception of a 2003 study comparing perceptions of new undergraduate students taking a traditional library tour to those doing a self-paced scavenger hunt, but the authors found that the type of orientation taken did not dramatically affect students' attitudes toward the library. 30 By comparing students taking a traditional scavenger hunt orientation to students taking an augmented reality version of the same orientation, this study aims to answer the following research questions:…”
Section: Literature Reviewmentioning
confidence: 99%
“…Learning organisations need not only to adopt technologies and services but also to align organisational structures and cultures to provide services in the context of rapidly changing demographics and demands in learning organisation context. Roth et al (2015) at UC San Diego described their need to create a scalable orientation activity on an online, and it is a mobile platform. In spite of the significant contributions of technology adoption and continuous research on understanding the digitalisation process in a learning organisation, there are unknown resources on technological readiness.…”
Section: Problem Statementmentioning
confidence: 99%