2013
DOI: 10.1007/978-3-319-03161-3_34
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Building an Intelligent, Authorable Serious Game for Autistic Children and Their Carers

Abstract: Abstract. This paper introduces the SHARE-IT project, which leverages serious games paradigm to motivate and engage children with autism diagnosis in interactive activities, based on the state-of-the-art autism intervention practices. The aim of SHARE-IT is to formulate, in partnership with schools, parents and industry, the requirements for a robust, intelligent and authorable environment for supporting children in exploring, practicing and acquiring social interaction skills. SHARE-IT focuses on two key chal… Show more

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Cited by 20 publications
(14 citation statements)
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“…task novelty, repeated practice, and increasing challenge) reported in reviews of the cognitive training literature, were also carefully considered (Bryck & Fisher, 2012 ; Diamond & Ling, 2016 ; Green et al, 2018 ). Research in technology-enhanced learning, including work in the area of digital game-based learning (Holmes, 2017 ; Howard-Jones et al, 2014 ; Howard-Jones et al, 2016 ) and intelligent learning environments (Grawmayer et al, 2015; Mavrikis et al, 2013 ; Bernardini et al, 2014 ; Porayska-Pomsta et al, 2018 ; Porayska-Pomsta et al, 2013 ), allowed us to optimise the computer platform to support learning.…”
Section: Introductionmentioning
confidence: 99%
“…task novelty, repeated practice, and increasing challenge) reported in reviews of the cognitive training literature, were also carefully considered (Bryck & Fisher, 2012 ; Diamond & Ling, 2016 ; Green et al, 2018 ). Research in technology-enhanced learning, including work in the area of digital game-based learning (Holmes, 2017 ; Howard-Jones et al, 2014 ; Howard-Jones et al, 2016 ) and intelligent learning environments (Grawmayer et al, 2015; Mavrikis et al, 2013 ; Bernardini et al, 2014 ; Porayska-Pomsta et al, 2018 ; Porayska-Pomsta et al, 2013 ), allowed us to optimise the computer platform to support learning.…”
Section: Introductionmentioning
confidence: 99%
“…Así, almacenar material audiovisual y vincularlo al contexto en el cual el niño con TEA se desenvuelve de la manera que considere más oportuna, deben estar bien definidos, identificados y ubicados para que el niño los pueda manipular cuando sea el momento oportuno y los encuentre de manera acorde a él, donde la intervención en el desarrollo no sólo debe descansar en las cuestiones técnicas sino también poder involucrar al entorno familiar de la persona, siempre y cuando sea esto posible (Porayska-Pomsta et al, 2013;Wass y Porayska-Pomsta, 2014).…”
Section: Proceso De Comunicación Mediado Por Asistenciaunclassified
“…Los programas específicos en entornos educativos o de aprendizaje terapéutico, son consistentes en la definición de tareas definidas, lo cual reduce las distracciones por estímulos sensoriales innecesarios y focaliza la atención en el desarrollo de las actividades, generando también un entorno con ayudas visuales y atractivas tanto para el niño como para los terapeutas (Porayska-Pomsta et al, 2013;Wass y Porayska-Pomsta, 2014).…”
Section: Consideraciones De La Tecnología En La Terapéutica Del Teaunclassified
“…[22], [23], [24] [25], [26], [27] [28], [29], [30] [31], [32], [33] [34], [35] [34], [36] [37], [38], [39] [40], [41], [42] [43], [44] [45], [46], [47], [48] FIG. 1 Attempts have already been made by researchers in this field to divert the attention of HCI experts towards easy use of search engines and digital libraries by children [6].…”
Section: Asd Specific Requirements Of a CCI User Interfacementioning
confidence: 99%